Join the advert-free adventures of Nix, Tagk and Fiffa in DnDdoodoo, a cozy fantasy D&D actual play podcast that’s inclusive, fun, and suitable for the whole family.
You’ll meet a partially-sighted bard, a goblin tinkerer with a mechanical arm, and a kobold whose anxiety sometimes overtakes him. You’ll hear them stumble, make mistakes, and keep trying to have each other’s backs.
At heart, these are tales about being kind to ourselves and others, doing the best we can, and about how small acts of care can make a big difference. If you’d like a place to sit by that fire, you’re very welcome here – grab a bowl, the hooty-grooty is steaming!
(DnDdoodoo is part storytelling, part role-playing game. We use dice rolls and loose D&D rules to bring in chance, surprise, and playfulness — just one of the ways role-play can be adapted into an accessible, flexible framework for creativity, inclusion, and connection.)
Parent info: DnD Doodoo: Family Friendly DnD show! is recommended for ages 6-10. It's a Story led show that should be listened to in order. Made in New Zealand, it's about DnD and Fantasy for kids. Launched in 2023, it has 3 seasons.
We can't find that particular episode - it might have been renamed, or removed by the podcast maker, but you can still browse all their other episodes here.
Taking in the night-sniffs beneath the stars, our friends are enjoying a moment of peace when a sonorous horn blast heralds a new beginning.
Fiffa knows the way to the Marvelling Ledge — and perhaps it holds answers to the dream she shared with Nix: Moon Bowls, and Orcish Airships.
Following their shared dream on the Marvelling Ledge, Nix the goblin and Fiffa the Welve enlist the kobold Tagk in a musical mission.
As peace returns to the Welve tunnels, our adventurers are left with many questions. What has happened to the Stone Elemental? Can anything be done to help her? And… where is everyone?
Spitmoulds popping, swords and pitchforks swinging, a goo monster squelching and wild magic surging in a most inconvenient manner! The crew protect the stone elemental while she closes her ritual, but she may have bitten off more than she can chew!
Meet the Season 3 Big Beefy! Can a goblin, a kobold and a welve fend off a monstrous Gooliath determined to overcome a single stone elemental who is weaving a magical, resonant spell? Not rolling Nat 1s would be a good place to start!
As the battle continues, it seems the crew is gaining the upper hand over the Spitmoulds... but something BIG is stirring nearby and it has other ideas.
Nix Gobbo, Fiffa, Tagk and the Boulder leap to the aid of a Stone Elemental as Spitmoulds overrun the cavern. Goo volleys fly, creatures drop from the ceiling, and the moulds begin to glob themselves around the elemental herself. Can she complete her magical r…
Deep in the tunnels below The Big Stony Mountain, our wonderfully wonky heroes encounter their most fearsome adversaries yet, Tagk bonds with a Familiar, and Fiffa discovers the source of the 'Bumping and Thumping' that has prevented her from returning home,
Old Nan recounts the story of the legendary goblin Smud and how he invoked the arcane art of 'angabout' and survived an encounter with a big, old stone hurtling towards him.
After all the battle kerfuffle, the crew strike camp. Pot Rootle is on the menu - ah yeah! - but tensions between Fiffa and Tagk come to a head and Nix needs to intervene.
After a scramble to escape the Spitmoulds, the crew find a safe, magical place to camp and recover. A perfect place for a certain Goblin to do a bit of Wild Magic tinkering...
As waves of nasty spitmoulds advance spitting their stinging goo, can our heroes force them back? More to the point, can Nix get to the crux of his story - a Tale from Old Nan he feels sure could help them out?
In a chamber full of luminous, monumental crystals and magical effects, Nix, Tagk and Fiffa discover that an old friend has been trying to contact them.
Our wonderfully wonky crew of adventurers head down into the tunnels and caverns below the Big Stony Mountain, home to the Fiffa's Welve Colony (if they can find it), but also taken over by an explosion of Spitmoulds that spit a stinging goo!
In which Tagk, Nix and Fiffa debate whether or not to go into a big, gaping hole that's just opened up in the ground, and Fiffa bestows bardic inspiration for the first time,
The crew finish their packing and set out towards the Big Stony Mountain to take Fiffa back home... but the leaves are rustling and the ground is hollow underfoot...
Nix awakes from a night of sleepwalking and spies the infamous Farmer working in the field... is the farmer really a threat like Fiffa said, or is something else going on? And how did a Welve come to be living alone away from its colony anyway?
Nix, Tagk and Fiffa are back and now Level 3! What are their new spells and abilities heading into Season 3?
Continue travels with goblin tinkerer Nix on the back of Schildkrote, a giant, flying canopy turtle with a rebellious streak. Will they collide with the great wall of Spite?
The second of a three-part audiobook-style story special, to complement the DnD gameplay episodes, brought alive with a rich soundscape, music and quirky but family-friendly humour. Travels continue with goblin tinkerer Nix on the back of Schildkrote, a giant …
Fancy a tour around the magical lands of Meraki, the setting of the DnDdoodoo adventures? In this three part mini-series, Goblin Nix is your guide and Schildkrote - a friendly, giant canopy turtle - flies you around Meraki.
Join Nix, Tagk Chris and Moll for an End of Season 2 Special.
Nix, Tagk and the boulder go back to Fiffa's burrow for a spot of breakfast and to look for Tagk's stash.
After getting himself lost in the woods, the goblin Nix happens upon a small farm where he meets a friendly burrowing creature. Meanwhile, kobold Tagk uses the Hide and Seeker Gem to try and find him. But will the two friends be able to keep out of the clutche…
Easy-going goblin Nix, and highly-strung kobold Tagk, are perhaps not the best equipped to handle an unexpected separation, but faced with waking up alone in the woods they attempt to reunite. Well, Tagk does - Nix spends most of his time absent-mindedly eatin…
The two friends brave a magically infused stew and share a little more about their backgrounds... but some meals have consequences...
Tagk and Nix make camp, but the wild magic is still surging and Tagk wants answers.
The Mudboils are finally sent packing and Tagk finds himself to be unexpectedly popular.
Tagk has been caught by the 'big beefy' - the largest of three mudboils - and hoisted in the air! Can Nix or the animated boulder come to his rescue?
Nix and Tagk come to the aid of an animated boulder being attacked by three very bad-tempered mudboils in a pit of bubbly mud!
Following Tagk's special stash-location device, our three heroes stumble upon a strange fight in the woods.
Goblin Nix and Kobold Tagk hold a fishing competition and Nix takes a look at his broken dragonfly automaton. Can it be fixed?
Having agreed to take a trip to top-up Tagk's gold stash, the gang call on the advice of their snow sprite friends to give Sorlie's sword an icy edge!
Season 2 starts here! Kobold Rogue Tagk needs to go on a journey to recover his gold, but first he needs some help with the local wildlife. Luckily his friends are nearby. Family friendly DnD game suitable for all ages.
In this introductory episode, Nix the swamp goblin, Tagk the kobold and Sorlie the human child introduce themselves and their world of Meraki.
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