A Dad & Daughter Dungeons & Dragons Actual Play for all ages! Join us on a journey through fantastical worlds, meet silly characters, and embark on epic quests. New episodes every Monday!
Hob is back with another silly song to taunt his enemy, but there is still a greater enemy on the horizon... Is it still the horizon under the ocean?
Hob finally gets a chance to face off against his arch nemesis, in a battle that sends waves throughout the depths of the ocean!
Things get hot on this episode when Hob makes some new fiery friends, but as the team get deeper into the Merrow Spire they are hit by a grasp from the past!
A dangerous foe, an Oceanicorn, and a touch of madness hit the party this week! Hob tries to find the ultimate treasure, a place for a long rest.
Deep beneath the ocean, in the vast unknown, lurks a creature so bizarre and so dangerous that only one name can capture the terror it inspires in unsuspecting divers… Tigroctopus!
The Fangs take an unorthodox approach when tackling an obstacle, and Hob finally gets to use the power of intimidation... In a fish suit!
Moving deeper into the caves of the Merrow, who seem to be gathering supplies for some unknown reason, our heroes find themselves stuck between fangs and a hot place.
The feathered fangs make their way deep behind enemy lines. Danger and merrow around every corner, but even down in the depths, allies can be made!
The Feathered Fangs are back! Hob, Owlfred and Yarg have become the heroes they always wanted to be, but with fame comes expectations. Now they find themselves called to action to deal with an old threat!
The finale is here! Mel and Sara rush to stop Silas and save the city of Mirelight from the Gallows!
Mel and Sara race to stop Silas Gallows before he can seize control of the city—and to save Lina Cass before it’s too late. The penultimate episode in the Mirelight campaign puts everything on the line.
Mel and the team retrace steps through the Gutterlight Tavern. After a brief rest, they battle through the cellar as Gloamspawn guard the way. Sara steps up to deal with the problem, but not before one of the crew has disappeared!
The team make their way deeper into the shadows, but the further they get, the more Mel realizes they are also heading deeper into the past... Metaphorically!
So begins the fight through the streets! Mel, Sara and an elite squad stay hot on the heels of Silas Gallows, keeping pace to stop his nefarious plans! No rest for the wicked here!
Mel and the rebels of Mirelight gear up for the final push. Sara gets some new allies, and Mel comes up with a plan to take the fight straight to Silas Gallows!
Mel and Sara continue their delve into the Hangman's Noose, the Gallows family lair. They hope to save the Commissioner and discover what other secrets lie within.
Mel and Sara descend into the Hangman’s Noose; the Gallows family’s deadly stronghold. Danger waits in the dark tower… and so do those who need saving.
Mel and Sara gear up to head towards the election, but things get quickly out of hand. Now they must work together as the landscape of Mirelight begins to change forever!
The Nightmire is back! Combing the streets for clues and on the run from the law, this teenage vigilante is out to cause her specific brand of chaos!
Mel’s still trapped and realizes her only way out of the strange tower is to befriend a moth. She needs to get back to the city, and this is her only shot; come along for the ride!
Mel and her escape moth vanish into the unknown, flying through thick mist and fog. She has no choice but to hang on tight, and see where it takes her.
Mel is on the hunt now, more clues and more danger! She makes her way to another Gallows family hideout, but when danger approaches, she turns to an unlikely means of escape!
Mel needs to get out and get back to her city. There are forces moving against her, that she needs to deal with. But first, she has to deal with a rift!
Mel is back on her own for now, hunting through the city for more clues, more evidence to find her missing person, but what she finds instead is danger. Things are heating up in Mirelight!
Mel and Sara find a quiet place to relax, rest, and really dig in to each other's backstories. It turns out the two of them might have a lot more in common than either realized!
Come along for a crazy adventure straight from our imaginations! …I guess that's basically every week, but this time it's completely random and improvised!
The vicious vigilante has struck again. Leaving nothing but chaos in her wake, not even the Farthing family dog was spared! Will anyone be able to catch her? Find out this week on Dadventurous!
Mel get's back into the thick of it, getting out of the warehouse leads her back into the heart of the Skyline and into the heart of danger!
Mel heads back for the Skyline and runs into an old... friend? She battles gloamspawn in the sky and makes her way further up, and deeper in to mystery!
Mel final gets a chance to show off a skill she hasn't used in some time. Interrogation! Sometimes the best way to get what you want is to intimidate first and ask questions later.
Sometimes the only thing you can do when you face a problem, is forge ahead. Mel and the ogres make their way to Thunker's and arrive to find a different form of darkness has settled on the forge.
Mel meets with the Matriarch of the Gloomrage clan, but there's more to this ogre than meets the eye. If Mel wants to keep the case going she'll have to prove herself to one of the toughest ladies in Mirelight.
Mel follows whispers of rebellion into the misty streets of Hazetown—where ogres wear armor, shadows bite back, and something darker forges beneath the smog.
Mel fuels up at Marlok’s Noodle Hut before heading to meet up Brixy the Automancer. Marv gets a blade boost, the case heats up, and trouble stays on the menu.
Mel finally catches up to the Nightmire! When the mask finally slips, secrets spill—The daughter of the city's most wealthy man, Sara Farthing. It turns out she is another seeker of justice, but playing a much more dangerous game.
Amid Gloamspawn chaos, Sara hides her Nightmire identity and slips away with Commissioner Renshaw. Only Mel catches on—and follows them into the foggy streets for answers.
Mel’s story runs parallel to the Nightmire—and it’s party-crashing time! At the glowing Opulent Span, she hunts for her next move, but what she uncovers is bigger, bolder, and far more dangerous than she ever expected.
It's not Dadventurous anymore! The mom takes over the podcast and we get to learn a bit more about her vigilante, Your Worst Nightmire! The Daughter will be back next week!
Mel and Marv push past their limits, with the help of an ally, and finally quell the Mudmarket chaos. Now, with fresh upgrades, Mel ascends back to the Skyline to chase the next lead.
Mel takes the fight straight into the Mudmarket! When Gloamspawn burst into the crowded bazaar, she and Marv leap into action to protect the innocent—but the chaos may be more than Mel can handle alone…
Mel battles Gloamspawn and a raging rift, but when more spill into the streets below, she realizes the only way forward is down—into the chaos.
Mel takes matters into her own hands, finds a deal where she didn't expect it, and has a late night encounter with none other than Silas Gallows. The stakes are getting higher up in the Skyline.
Back in Mirelight, Mel dives into a part of the city where deals are made, morals run low, and the stakes couldn’t be higher.
Farah takes the fight to her master's tower, and she takes a ghostly friend with her. It's a Wizard Battle, and only one will walk away with the Last Slice!
The wizard Farah battles with the horrible Chef Goober in this knock down drag out cosmic clash! But in the aftermath, Farah stumbles onto something even more concerning... Secrets!
Episode 1 of our three part one shot! Come take a dive into a high level quest for ultimate glory, respect, and of course a warm slice of County Apple Pie!
Hot on the heels of a glitzy figure, Mel tries to hunt down the thief that stole her papers. Dashing through the Skyline, Mel has to think on her feet, as this vigilante seems to move like the wind!
Mel prepares for her ascent into the Skyline. But nothing is ever easy, and a tumble off of a trolley leads her into a part of the city she's never been. Is there something out in the mist with her?
If Mel and Marv have any hope of staying on the case, they need to get skyward. And the only way to do that, is with the help of the Automancer!
Mel rushes in to the Printing Press to save a wayward newsie. But inside the burning building isn't just a fire, and she must face more than just a ticking clock!
Mel takes her case to a new part of town, Murkburrough. A place full of wonderous gadgets, awkward sidekicks, and a printing press disaster!
Mel wades further into mystery and makes her way through the mudmarket in the heart of the city. Shady deals, strange smells, and illegal items, the mudmarket is a haven for all things murky!
Mel and Marv square off against a chef-napping Gloamspawn, but worse, a rift has torn open and Mel must close it before something worse happens!
Mel retraces steps of her past in the Gutterlight Tavern. But times have changed, and not everything is as clear cut as it used to be. It's gonna take a real detective to solve this case!
A new chapter begins! Journey to Mirelight—a misty, magic-bound city of crime and corruption—where one private investigator dares to stand against the darkness, Mel Ashgrave!
Min and Dirtha are all in—fighting tooth and nail to reach the vault. But no heist ever goes without a hitch, and the finale of the Biscuit Heist is about to get crispy. Don’t miss the thrilling conclusion!
Part one of the epic return of Dirtha and Min! The crew hatches a plan to steal a prized baked good. Disguises, distractions, and doughy chaos kick off the great Biscuit Heist!
Our heroes have saved the island; but what's next? The feathered fangs team up and decide to do the only thing they know how. Continue the quest... for destiny! Join the finale episode of campaign 2!
Sparkrender's not the only bad dragon on the island! As the real ancient terror rises from the deep, Hob and team must make unlikely alliances to save the whole island from destruction!
Hob executes his perfect plan to make the big bad blue dragon mad! And nothing makes a dragon more angry than an insulting and not very well written song!
Sparkrender looms on the horizon, but an ally is closer than our team first realize. And as they say fight fire with fire... or in this case, dragons with dragons!
The team make their way closer to the dragon's lair! But first, they have to figure out how to get in... Better ask some kobolds!
Hob makes it back to shore barely alive, but after a night of rest, he is ready for action! The team start their journey across the island to track down Sparkrender the Dragon!
Dadventurous takes on Roll & Play Press' awesome book 'One-Shot Wonders'. There's randomness, dinosaurs, and a bird person with a cleaning obsession! What else could you ask for?
In the wise words of a wood elf fighter; "The lessons' not the hard part, learning from it is!" Hob prepares for the upcoming fight the only way he knows how... A duel!
Hob finally catches up with Owlfred for a well timed, if not unnecessary rescue! With the team reunited they head back to Dragon's Rest and uncover a very large secret!
This week, Hob takes a backseat to the true leader of the Feathered Fangs... Owlfred! Join an adventure of owl-napping, daring escapes, and feathered family drama!
Hob and Yarg are out to cure the shroom-folk plague, but their quest leads them straight into the claws of hidden foe!
The team get a helpful dose of spores and delve into the mushroom colony. Turns out there is a plague affecting the shroom-folk, and the only cure is more heroes!
Hob and friends make their way across the island and go spelunking inside a fungal cave, hoping to solve the mystery of the Myconids... and they brought a bag of garbage.
The team must face a feathered fiend on the deck of the ship, will her fangs prove too much? Or will our heroes persevere? A hairy tale of adventure awaits!
The heroes of Stormwreck Isle (hopefully) make their way deeper in to the Compass Rose! Zombies and mysteries might stand in their way, but nothing can stop them on their quest for destiny!
Hob takes a stroll around Dragon's Rest and meets more of the locals, and before long he realizes how to solve everyone's problems... be a hero! What could possibly go wrong?
Campaign 2 is here! The daughter takes the DM crown and is taking us on a journey to an island full of dragons, destiny, and Grandpa's! Can new hero Hob and his pet owl survive this new adventure?
We take on Peril in Pinebrook! Come tag along with us as we play this introduction to D&D! Hopefully we can encourage some new people to join the fun and join a table!
Join us for a session zero for the upcoming playthrough of Peril in Pinebrook. A free, introductory adventure designed for new and young D&D players and DM's. In this episode we describe the new characters and go through some improvised background stories.
It's the end of the line, and there's no where Else to go. Kea and friends must deal with Theadora and save the world, and forever change it in the process! Join the finale!
Part 1 of the Elsewhere finale! Kea and her crew charge into Theadora’s tower, battling wild magic, traps, and enemies. But as chaos unfolds, they uncover haunting clues about Theadora’s tragic past. Will they stop her in time?
Kea, Calvatia and team make the final push across Farflung Island. The only thing standing in their way is hordes of Surge Scarabs and Wild Magic Storms... just another Monday!
Kea is greeted by an old set of friends, and we finally get to learn a bit more with what's been happening with the other two main characters of this tale... Carl and Brad.
Come along for the flashback episode that started the podcast. This was our Session Zero with Kea, introducing her to the world, and introducing ourselves to the idea of starting to record a podcast!
Calvatia the Bog Witch returns to save the day! Kea's old friends show up just in the nick of time to give our Rummager and her team some much needed support in the fight against the Surge Dragon!
A Surge Dragon high in the sky! Kea and friends face off against this surge scourge and try desperately to stay on course! But luckily for them there is some helping waiting the the wing.
Kea and team make a quick stop in Briarport to see how the town is recovering and see some old friends. But then they head for the sky and soon realize they aren't the only things sailing through the clouds!
The team make their way back down from the Scrape and get prepared to head to Far Flung Tower. Gunther has an upgrade for Kea, and Zarr is starting to warm up to the group... kind of.
Arrows and emotions are flying high this episode as Kea and co take on the Scra-clops on the top floor of the Scrape. The battle is an intense one, but not as intense as what they find afterward!
Finally Kea, Maude and Flibbit return in to the Map's Edge Scrape with Gunther along for the ride. They venture back up to the top knowing full well what just might be waiting for them, but hope they can learn a little more about the past in the process.
Kea and team have a path back to Map's Edge, but first they must prepare. And what better way to prepare than to have a feast! Plus the return of a much awaited nemesis!
Kea dives further into the memories of Zarr Bloodhoof. Kea finds that there is more to her archenemy than meets the eye. Though he isn't the only one with surprises hidden in the past.
You know what they say, you can't know someone until you walk a mile in their hooves... Or at least I think that's the saying. Kea gets first hand experience into understanding the man before the minotaur.
Kea descends the tower in the coolest way possible, but the wild magic storm throws chaos in to the mix and Zarr Bloodhoof is hot on her tail. Surely nothing else could go wrong?
Zarr Bloodhoof is here and he is ready to prove who is the King of the Scarlet Hill! Kea and Zarr go toe to toe but Gunther tries his best to chill everyone out.
Kea finally gets to chat with Gunther and she learns a bit more about Mayor Zarr Bloodhoof and his past. But time is ticking as the Minotaur himself is charging his way up the tower!
Kea and Flibbit head deeper in to the enemy den to find Gunther! Sometimes the best way forward is up. But getting to the top floor has never worked out well for Kea in the past!
Kea and Flibbit, or is it Frank and Klem? Either way they delve deeper into the depths of the catacombs in search for the prisoners. Kea makes some interesting deceptions, and they both get brand new hats!
Kea has to face the toughest challenge of all... Personal questions! Will this new obstacle rattle her to her core? Or will she persevere? Find out this week... on TinkerTok!
Come take a listen as we do an interview with another amazing source of kids content in the TTRPG world! We chat about playing TTRPGs with kids, and just have a silly time. Go check out The Kids Table for more great stuff!
Kea has a prime opportunity to get the upper hand against the Bloodhounds, and figure out where Gunther is! The only thing standing in her way is a stubborn goblin and his bisected bicorne!
Kea and Flibbit battle an old foe in a brand new hat! But he's not the only one who has learned some new tricks!
Kea and Co. make it in to Scarlet Hill but Flibbit goes in alone. When Kea, Maude and Beryl can't find him, they go looking for their squishy friend, and come across an old enemy!
Kea levels up on her way to Scarlet hill and Beryl helps her gear up for the upcoming battle. She's rollin' dice, dodging dragons and there is really only one more obstacle in her way...
You know what they say, there ain't no rest for the Rummager. Kea and friends try to find a safe place for a long rest, but something goes thud in the night, and a surprise lies in store!
Kea and Co. have landed deep inside the Gasoline Graveyard, hoping a quick pitstop will net them another Surged Artifact. But the graveyard is full of surprises and worst of all... "Automobeelies"
Kea and team take to the skies after dealing with Brandor the Vibetaker. But nothing is ever easy is it? Wild magic storms and new surged artifacts have them sailing through dangerous skies, but what lies on the ground might be even worse!
Kea and Flibbit follow a vibe trail into the forest, but they found bad vibes on the other end. Now Kea must figure out how to deal with the worst kind of enemy of all... a polite one!
Kea and team start to make their way north, into the Storm Wood. They want to get to Scarlet Hill before Zarr and see if Kea can save her grandfather Gunther. But taking to skies seems to give them nothing but trouble!
Kea finally catches up with her old buddy Maude. Turns out there was more to her, Beryl and Harwick than met the eye. And now it seems Kea isn't the only one that Zarr Bloodhoof has a grudge against!
Kea and Flibbit take their Rummaging to a whole new level and take the fight to Zarr! Kea tries out some new tricks and she and Flibbit decide to take their rivalry with Zarr up a notch!
Kea and Flibbit have joined forces with the wonderfully ridiculous Mojingle. Using his powers of invisibility, they plan to sneak in to Wander Wharf and save their friends! But sometimes things work out differently than expected...
Kea, Flibbit, Cabbot and Frogrick make their way deep into the lair of the Roll Golem! It seems the only way to get to the Mojingle, is through an old Scrape! Join the squad as they roll with the punches!
Kea and Flibbit hit the road again, trekking towards Wander Wharf. However, getting in to town quickly becomes a challenge. But some old friends and a weird creature might be their ticket in.
Kea and Flibbit join forces with the contestants of the Sandscrape Competition! They must band together to fight back a horde of beach themed Scrapers. It's time for Bramble Scramble round two!
To the beach! Kea and Flibbit roll in to Bramblebeach right in time for the Sandscrape Day! A local tradition of building sand scrapes, eating feasts, and unregulated fireworks shows! What could go wrong?
The auction house is full of action as Kea, Calvatia and Flibbit must stop a catastrophe! Come on and take a seat, we are gonna start the first bid at... Excitement!
Kea and Flibbit make their way into Athon and meet up with Calvatia the Bog Witch. The town is getting ready for a fancy event, which means Kea and Flibbit have to fit in!
Kea comes face to face with a witch! And then gets a tasty cup of coffee... But soon she must put her caffeine aside, team up with some unlikely allies, and defend against the return of the Gatorfolk!
Kea and Flibbit are hot on the trail of Zarr Bloodhoof, but have to deal with some Gatorfolk before she can move on. What else awaits as she delves deeper in to Bootstealer Bog?
Kea and Flibbit make their way through a Wild Magic storm to get back to Map's Edge but find evidence of a Bloodhound attack and missing townsfolk! They hop on the Motowheeler and chase down the culprits!
Kea makes a bold return to Retail Ruins, determined to get another Surged Artifact! But dealing with Surge Scarabs is just the beginning of a harrowing journey back to Map's Edge!
Kea, Flibbit and Beryl make an exciting exit from Briarport, the Bloodhounds hot on their heels. But a message from Gunther leads them to a detour right back to Retail Ruins! This time Kea plans things to go a bit differently.
Kea and Beryl go in search of one of Maude's friends, but getting to her might prove a challenge. Beryl makes an explosive distraction and Kea and Flibbit head down to the depths of Briarport for a new ally!
Kea keeps exploring Briarport, meeting some of the townsfolk. Unfortunately she is being followed. Before her and Beryl can keep investigating Maude's disappearance, they will have to deal with a Bloodhound.
A new day in Briarport finds Kea trying to learn what happened to Maude as the trail goes cold. She and Flibbit decide to infiltrate a Bloodhound ship, hoping to find answers and nearly get caught!
Kea makes her way to Briarport on board an airship, but they aren't the only thing in the sky. Meanwhile Flibbit is having terrifying nightmares of ice cream. Can they make it to Briarport?
Catch up with the story so far! Here is a recap of our first 15 episodes, maybe you need a refresher or maybe you want to jump in to the podcast at this point! Come take a listen!
Cat Kea makes a mad dash through a meatball gauntlet and charges towards the exit! But getting out of this busted up department store won't be easy for our feline friend!
Flashback to the past! Attacked by Surge Scarabs, Kea finds herself reliving a memory from when she was a cat! Wild magic storms, scrapers and Swedish furniture stores await in this ridiculous episode!
Episode 13 takes Kea to the east. Making her way to Retail Ruins to find out what happened to Maude, Kea runs into an obstacle along the way and finds some information about her past!
It's a mad dash for the Scrape, as Kea went back to help someone the storm is hot on her tail... Literally! And to top it all off she's got Surge Scarabs in hot pursuit. Getting back to Map's Edge wasn't supposed to be this dangerous!
Kea starts to make her way back to Map's Edge, but on the way stumbles upon a wonderfully bizarre gnome by the name of Cabbot Cranberry; and a storm brews on the horizon.
Get ready for some Coaster Chaos! Kea battles her way through to another Surged Artifact, a tough fight erupts against a titanic enemy! And Kea and Flibbit manage to have some fun too!
Oh how the tables have turned! Join the Daughter as her first foray into DM on the podcast, as she takes Cabbot Cranberry (the Dad) and Calvatia the Bog witch (special guest the Mom) on a holiday themed adventure! When things go awry in the city of Athon, the …
Kea finally starts delving into the ruins of Coaster Chaos where danger awaits... as well as souvenirs! She and Flibbit must make their way past some unique obstacles to find the next artifact!
Kea is on her way to Coaster Chaos, but first she makes a stop at Maude's treasure cache! Who knows what mysteries and treasures will be inside? Kea and Flibbit dive in and see what kind of trouble they can get in to.
Gunther prepares Kea for her first real journey out of Map's Edge, giving her some of his old gear. Kea and Flibbit make their way out of town headed for Coaster Chaos! Kea and Flibbit make their way toward Maude's treasure cache but encounter some kobolds tha…
An Actual Play D&D podcast for the whole family! Run by a Dad and Daughter, we take you on a trip through magical worlds, meet unforgettable characters, and cause some wholesome chaos!
Kea confronts the Pass Out Bug and defeats it, but gets another flashback of her past. Kea and Flibbit learn a bit more about their contract with Theadora, and they start gearing up for their first journey outside of Map's Edge
Maude, Kea and Flibbit have escaped the Scrape and return to town! Kea is given a job opportunity but also stumbles on magic she's never experienced before, giving us a clue to her past.
Kea and Maude have got their hands on a surged artifact. But getting it was the easy part. Now our two rummagers have to escape the Scrape before the Scra-Clops catches up with them! Kea also meets and unlikely new ally.
Kea aids Maude back to full health. The smart move would be to leave the Scrape, but the allure of powerful Pastworld tech has our two rummagers thinking of a different tactic. Sometimes the only way through is up!
Kea delves deeper into the Scrape to investigate the scream she heard. Though getting to it might not prove as simple as it seems. Danger awaits!
Step into Elsewhere, where wild magic mingles with forgotten tech. Join Kea, a Rummager from the town of Map's Edge, as she ventures into the nearby ruin to look for magical artifacts. What secrets and mysteries await her in the Scrape?
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